Fast 3D Deformations using FEM (Master's thesis)
Summary
Master’s thesis on developing a real-time interactive simulator of deformable objects, using state-of-the-art techniques used by Pixar and Disney.
The thesis introduces the topic of simulation of volumetric models from the basics, which can be found in TBP.
Simulator implemented following Kim and Eberle’s course Dynamic Deformables, and implementing Smith et al. Stable Neo-Hookean energy (among others).
Highly optimized implementation using Eigen.
Results
The simulation allows user interaction with specific groups of vertices.
Collision detection and interaction with colliders are also incorporated into the simulator.