Pol's portfolio
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OpenGL
Fast 3D Deformations using FEM (Master's thesis)
Real-time interactive simulator of tetrahedral models using the Finite Elements Method.
Source
MPM Simulator (Bachelor's thesis)
GPU and CPU implementation of the Material Point Method.
Source
GPU Mass-Spring Simulator
GPU simulator of mass-spring systems with collisions. Hair and cloth rendering.
Source
GPU Visibility algorithms comparison
Scalable implementation of multiple visibility culling algorithms for benchmarking.
Source
L-Systems
Parser, procedural generator and viewer of stochastic 3D plant-like geometry.
Source
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