Pol's portfolio
Pol's portfolio
Home
Experience
Projects
Publications
Contact
Projects
Fast 3D Deformations using FEM (Master's thesis)
Real-time interactive simulator of tetrahedral models using the Finite Elements Method.
Source
MPM Simulator (Bachelor's thesis)
GPU and CPU implementation of the Material Point Method.
Source
GPU Mass-Spring Simulator
GPU simulator of mass-spring systems with collisions. Hair and cloth rendering.
Source
Spectral Clustering
Triangle mesh spectral clustering and cache-oblivious mesh layout optimization
Source
GPU Visibility algorithms comparison
Scalable implementation of multiple visibility culling algorithms for benchmarking.
Source
Vulkan Game Engine
Game Engine using Vulkan, and fiber-based job system. Serialization, Mesh simplification, cell-to-cell visibillity…
Source
L-Systems
Parser, procedural generator and viewer of stochastic 3D plant-like geometry.
Source
Semantic distances between GloVe's word embedings
GPU distance computation and search using cosine similarities between words encoded in a vector space.
PDF
Source
Cite
×